

They're designed to help you learn later levels faster, and their unlock requirements also subtly train you in playing the game in different ways, which will benefit you in the long run. Unlocking shortcuts should be your first goal in Spelunky.In short, if you're going to steal, make sure it's worth it. However, the same punishments for killing a shopkeeper still apply - that future shopkeepers will shoot on sight, and will guard the exits of future levels. There are various methods out there, but the easiest is if there's a freeze ray in stock, you can use it on the shopkeeper before they can shoot back.
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One Spelunky ritual is learning how to steal from shopkeepers.If you need to open one, always throw it - and throw it at a distance. Pots can also contain gems and gold, but they can also carry enemies, such as the scorpions and venomous snakes, making them more hassle than they're worth.The impulse is to go for the big wins - like trap-laden Idols - but you'll find the most gains by hoovering up loose gems and gold chunks littered around the level as you explore. Earning money is one of the most important side-objectives when playing - allowing you to take advantage of the many shops which pepper the game.Two bomb bags, paste and a compass is pretty much a dream shop line-up. If you see them in a shop, buy more, and use what you have sparingly. Bombs and ropes - the two items you always start each run with - are perhaps the most effective tools in your arsenal for exploring and surviving.Spikes - one of many hazards which can kill you instantly, regardless of how much life you have - can be avoided by walking along them from the same level.You'll learn this the hard way when you need to ferry things long distances. If you're standing on a ledge and lose your balance when carrying something, you'll drop it.(Thanks to former Eurogamer editor Tom Bramwell for the tip!) One trick is to turn away then throw your whip, as the arc behind you reaches higher.


Until then, try and minimise your risk as much as possible you can land on enemies to cushion your fall, grab a ledge on the way down from a long jump, or hold down when throwing a rope so it drops from your height. There is fall damage, and knowing exactly when it kicks in one of the most important things to internalise over time.(Taking these first few tips into account, you basically need look everywhere before proceeding, especially in a new world you're unfamiliar with. Spiders and many other hazards can drop down when you pass under them, knocking you for six if you aren't careful. Holding down for a few seconds shifts the camera, allowing you to get a preview of what's below to plan your next move. Another thing that's essential - always look down.Anything you can pick up can be thrown, be it a rock, a pot, a torch, or even a pet - whatever you have on you to save you getting damaged.Įven a pet - which replace the damsels from the first game, and give you a life if you carry them to the exit - can disarm an arrow trap. The first world teaches you this early on with the arrow trap, activated when something passes in front of it. There are many traps and enemies which can be avoided by throwing an object. The first rule of Spelunky is ABC - 'Always Be Carrying'.What follows is a list of Spelunky tips without delving into what's new and changed in the sequel - perfect for someone completely new to Spelunky, or returning players who are a little rusty on survival essentials. Watch on YouTube Spoiler-free Spelunky tips for newcomers and returning players
